10-24-2009, 02:51 PM
(This post was last modified: 10-24-2009, 02:51 PM by Mordekhuul.)
I was going to post this in a Terenas only thread, but hey, all thoughts are welcome. The way instances are designed and released in tier 9 has left a bad taste in my mouth.
Ulduar is in a weird place for us now. I'd like to focus on killing hard modes, but half of the incentive to go there is gone now that no one really needs gear from there.
We farm ToC25 in 1.5 hours or less each week, do a 30m Onyxia and a 15m Vault25, and then WTF are we to do for the other 9-10 hours of scheduled raids? We aren't quite strong enough to do even the first heroic mode ToC25 fight, so that leaves Ulduar25 for the sake of achievements and someday seeing Algalon....
Just seems more and more like bad design to me now and I attribute a lot of our low sign-ups these days to it. The TBC model seemed better to me....releasing two big instances simultaneously (SSC & TK, BT & CoT), no hard modes, just bosses that get harder the deeper you go.
The ToC instance design seems fine for elite guilds that make sure only the best players raid with them all the time and are able to jump right from their first full clears of ToC25 normal mode into heroic mode, but any average guild composed of a mix of great, mediocre, and a few poor players had each normal-mode ToC25 boss on farm the first week they killed it and can clear ToC25 in 1.5 hours, but is a light year from killing heroic beasts.
Ulduar is in a weird place for us now. I'd like to focus on killing hard modes, but half of the incentive to go there is gone now that no one really needs gear from there.
We farm ToC25 in 1.5 hours or less each week, do a 30m Onyxia and a 15m Vault25, and then WTF are we to do for the other 9-10 hours of scheduled raids? We aren't quite strong enough to do even the first heroic mode ToC25 fight, so that leaves Ulduar25 for the sake of achievements and someday seeing Algalon....
Just seems more and more like bad design to me now and I attribute a lot of our low sign-ups these days to it. The TBC model seemed better to me....releasing two big instances simultaneously (SSC & TK, BT & CoT), no hard modes, just bosses that get harder the deeper you go.
The ToC instance design seems fine for elite guilds that make sure only the best players raid with them all the time and are able to jump right from their first full clears of ToC25 normal mode into heroic mode, but any average guild composed of a mix of great, mediocre, and a few poor players had each normal-mode ToC25 boss on farm the first week they killed it and can clear ToC25 in 1.5 hours, but is a light year from killing heroic beasts.
Jormuttar is Soo Fat...