10-14-2009, 08:45 PM
Unfortunately, while that works for dlvl 15, it isn't a consistent method as it doesn't work for any other dlvl. I have a program that generates every possible combination for each level. Dlvl 15, for instance, has 24 unique combinations but there are 64 ways to generate the level (including duplicate combinations picked in a different order). Dlvl 5 has over 3.5 million ways to generate the level with some 60,000 unique combinations. Anyways, neither the ratio of the number of ways to pick a monster to the number of combinations for unique combinations nor total combinations result in the probabilities - dlvl 15 is just a lucky case.