09-18-2009, 05:16 AM
Yeah - the chaos of the 25 man version is just a bit daunting compared to the 10 man for me, but we haven't spent serious time yet.
The 10 man hard modes just seem so much more generous....I mean, XT hard mode on 10 man was a joke the first time we tried it, months ago, and one shot it, but on 25 man (even with a few weeks of full clearing ToC25 for loot behind us), we were barely getting the heart down (with bloodlust) when our first XT hard mode kill on 10 man we did it without bloodlust.
Assigning 2 good ranged DPS to keep singed up sounds like a great plan - simplifies one of the worry points on the fight and let's the other ranged focus on staying grouped and turning to break out the mages after a flash freeze.
I wonder, for the other ranged DPS (mages, dest warlocks), whether it is more important that they find fires or that they group up around moonbeams. Either way they would be clumped for a maximum impact from the storm power buff - but in one case they have haste and in another they don't have to waste time moving to drop biting cold debuffs as often.
Also - do you really have melee break out the mages (assuming mages are the only two you stop dps long enough to break out, since they keep the fires up and break the other NPC's out) - seems like a long way for them to run, but perhaps compared to losing DPS time from a warlock or mage pulling 15k...
The 10 man hard modes just seem so much more generous....I mean, XT hard mode on 10 man was a joke the first time we tried it, months ago, and one shot it, but on 25 man (even with a few weeks of full clearing ToC25 for loot behind us), we were barely getting the heart down (with bloodlust) when our first XT hard mode kill on 10 man we did it without bloodlust.
Assigning 2 good ranged DPS to keep singed up sounds like a great plan - simplifies one of the worry points on the fight and let's the other ranged focus on staying grouped and turning to break out the mages after a flash freeze.
I wonder, for the other ranged DPS (mages, dest warlocks), whether it is more important that they find fires or that they group up around moonbeams. Either way they would be clumped for a maximum impact from the storm power buff - but in one case they have haste and in another they don't have to waste time moving to drop biting cold debuffs as often.
Also - do you really have melee break out the mages (assuming mages are the only two you stop dps long enough to break out, since they keep the fires up and break the other NPC's out) - seems like a long way for them to run, but perhaps compared to losing DPS time from a warlock or mage pulling 15k...
Jormuttar is Soo Fat...