ethereal items properties
#2
"Etheral" improves damage on weapons and defense on other items.
(indestructable items like Amulets, Rings and (as far as I know) indestructable Weapons (includes Bows/Crossbows) will never be etheral, same goes for the Uniques that are indestructable)

The Bonus for being etheral is 50% and raises the BASE DAMAGE / DEFENSE so all other bonuses are calculated based on these raised values.

Shields do not receive an increased blocking for being etheral.

I am not sure if "repair over time" or "replenish over time" work after item reaches zero durability/stack as those items are considered broken by the game...so the question is, if this is flaged permanently by the game...no clue, sorry

Ah, and for the drop probability: "etheral" is not generated like other affixes (as it technicaly is no affix but a changed base item) magic find does not have any influence on how many etheral items you will find.
From what I know there is just a plain Percentage based chance that an Item that can be etheral will be dropped as etheral.

hope this helps

-dave
I am not trying to post like a Wanker but my english has a pretty strong krautish influence.

Feel free to flame the content but give me some slack on spelling an grammar, thanks Smile
_______________________________

There's no place like 127.0.0.1
Reply


Messages In This Thread
ethereal items properties - by dta - 06-30-2003, 01:56 PM
ethereal items properties - by D-Dave - 06-30-2003, 05:30 PM
ethereal items properties - by kier - 07-02-2003, 08:45 AM
ethereal items properties - by Logic_X - 07-04-2003, 04:40 PM
ethereal items properties - by dta - 07-06-2003, 06:41 AM
ethereal items properties - by adeyke - 07-06-2003, 06:48 AM
ethereal items properties - by Logic_X - 07-07-2003, 10:28 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)