Quote:The druid cooldowns are the same as warrior cooldowns.
Barkskin + frenzied regen = glyphed shield wall ( 3 minute cooldown )
but barkskin is also castable every 1 minute without frenzied regen. Or you can use them as separate cooldowns if you don't need the full 40%.
survival instincts = last stand
glyphs are slightly different, with last stand being castable more often, and instincts being more health buffer (but barkskin more often means you pretty much have that covered if needed.)
Very similar overall. I rate the druid set a little more flexible because of the short cooldown on barkskin.
I'm not sure 20% + healing is the same as 40% (@2 min, or 60% @3 min). Healers bringing a target from 10% to 100% isn't tough, surviving the hit so that you're at 10% and not dead is. More importantly, Warrior 4pc gives an extra cooldown with Shield Block reducing magic damage. That's big, especially on Mimiron where the Plasma Blast damage gets to be a little insane.
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