Open Wounds on Mercenary
#6
Mavfin,Jun 25 2003, 01:06 PM Wrote:I see it all the time.  I use Malice weapons on Act II mercs fairly often...100% open wounds.   Great on creepers, as it bypasses physical resistance, I think....
I wonder if what you are seeing might have to do with the eth bug (that they'll probably forget to fix)? Does the eth bug have any effect on physical immunes? I used to use Malice all the time for young act II merceneries till it occurred to me that Malice probably worked as well as it does because of the bug.

Like Kartoffelsalat, I am currently using Meat Scraper on a Holy Freeze hireling. I think Meat Scraper may add to his aura (the hireling's, that is) because of the mercenery skill tree bug/feature. Meat Scraper has plus 3 to barbarian masteries, as well as open wounds. As I recall, masteries are on the same branch tab as offensive auras. To my mind the branch tree bug seems less egregious than the eth, so I don't mind making use of it.
"I may be old, but I'm not dead."
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Messages In This Thread
Open Wounds on Mercenary - by Kartoffelsalat - 06-19-2003, 07:50 PM
Open Wounds on Mercenary - by WarBlade - 06-19-2003, 08:20 PM
Open Wounds on Mercenary - by Bun-Bun - 06-19-2003, 10:23 PM
Open Wounds on Mercenary - by Mavfin - 06-25-2003, 05:15 PM
Open Wounds on Mercenary - by Occhidiangela - 06-25-2003, 09:24 PM
Open Wounds on Mercenary - by LavCat - 06-26-2003, 08:47 AM
Open Wounds on Mercenary - by Brista - 06-26-2003, 08:58 AM
Open Wounds on Mercenary - by librarian - 07-01-2003, 08:26 PM
Open Wounds on Mercenary - by librarian - 07-01-2003, 08:29 PM
Open Wounds on Mercenary - by Brista - 07-02-2003, 08:45 PM
Open Wounds on Mercenary - by librarian - 07-03-2003, 12:31 AM
Open Wounds on Mercenary - by Ruvanal - 07-03-2003, 01:56 AM

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