05-20-2009, 06:43 PM
Quote:I understand the 4th wall break as a tool in narrative, but I think it was just out of place in MGS. Its always seemed to me like the 4th wall break was more of a comedic tool than a dramatic tool. The drama in MGS seemed to rely on your willingness to look at the game in its own universe where a 1-man infiltration unit can destroy 1) a tank in one on one ground combat, 2) a helicopter gunship in one on one combat on a roof top, and 3) a bipedal combat platform in one on one combat. Reminding you that you're holding a controler just made me think that the game said "okay, serious time is over."
Then I think we might be talking about something that jars you out of the experience, and maybe not wall breaking as a technique. Some might say potay-toe poh-tatoe, or the only difference between the 2 is one is a failed attempt and the second is a successful one.
But in any case. For better of for worse the MGS series IMO, always had this kind of thing. Where we seem to differ is where we think it is. I don't mind at all the plugging unplugging \ memory card reading sequences because IMO it fits the characters involved and went beyond just a tech gimmick. Having said that, it probably won't have the same effect in other or later games because that kind of thing really can only work once for the wow effect. But it was a hell of an effect when I first experienced it.
As for things out of place that makes you go, 'okay, serious time is over.' I'd say for me it was not the technical sequences. More like some of the voice acting at parts. Or in MGS-4, or where someone is doing something that seems inconsistent with their character. Some are doing it for a very good reason and is revealed as the game story progresses. While some I suspect are done for the 'cool look at this' factor, which to me is far more jarring.
Quote:I saw Gallagher live once.
/amazed
I think I would've wanted the poncho zone seating though, but that might just be me.