Heiho,
a further research at the Keep showed that the maximum of states allowed to be present at a unit is 27 (or 26). If that max is exceeded various glitches may happen, then basically the game is busted.
But 27 states at same time are not that easy to accomplish in unmodified game.
on a char you may have active at one time:
healthpot (drinking's effect)
manapot (drinking's effect)
portaled (just came out of a portal)
BoS _or_ Fade
venomclaws
fullsetgeneric (the glow, and fade with asn)
poison (you're poisoned)
stunned (you're stunned)
slowed (though IIRC no monster can slow you)
spiderlay (the webby stuff spiders leave when they flee, so obviously spiders need to be involved, and you need to step on that stuff)
openwounds (though AFAIK no monster can apply OW)
fingermagecurse (the manaburning missile's effect on you, not a curse in states.txt meaning, but the state is named so)
one common curse _or_ shrine effect
bone armor _or_ any of sorc's armors
blaze
enchant
shout
battle command
battle orders
might
prayer
defiance
blessedaim
conviction (from yourself) _or_ convicted (from foes)
resistfire
resistcold
resistlight
resistall
holywind
holywindcold (both from Holy Freeze, one from enemy)
holyfire (from enemy)
holyshock (from enemy)
cleansing
meditation
fanaticism
concentration
oaksage
wolverine (HoW)
plus, specifically as an asn
cloakofshadows
weaponblock
progressive_xxx (used to build up the different damage-progressive skills)
clawmastery
(as, say, barb you'll have some other states specifically, say, weapon masteries)
Now that list exceeds 27, but if you strip away stuff which is not possible without a party of Paladins and Act2 hirelings dedicated to use even the most far-fetched aurae at the same time on you it becomes considerably smaller; further strip away the stuff only monsters which weren't present at the time (nasty aurae bosses, spiders ...), and it'll become hard to get even near 20.
a further research at the Keep showed that the maximum of states allowed to be present at a unit is 27 (or 26). If that max is exceeded various glitches may happen, then basically the game is busted.
But 27 states at same time are not that easy to accomplish in unmodified game.
on a char you may have active at one time:
healthpot (drinking's effect)
manapot (drinking's effect)
portaled (just came out of a portal)
BoS _or_ Fade
venomclaws
fullsetgeneric (the glow, and fade with asn)
poison (you're poisoned)
stunned (you're stunned)
slowed (though IIRC no monster can slow you)
spiderlay (the webby stuff spiders leave when they flee, so obviously spiders need to be involved, and you need to step on that stuff)
openwounds (though AFAIK no monster can apply OW)
fingermagecurse (the manaburning missile's effect on you, not a curse in states.txt meaning, but the state is named so)
one common curse _or_ shrine effect
bone armor _or_ any of sorc's armors
blaze
enchant
shout
battle command
battle orders
might
prayer
defiance
blessedaim
conviction (from yourself) _or_ convicted (from foes)
resistfire
resistcold
resistlight
resistall
holywind
holywindcold (both from Holy Freeze, one from enemy)
holyfire (from enemy)
holyshock (from enemy)
cleansing
meditation
fanaticism
concentration
oaksage
wolverine (HoW)
plus, specifically as an asn
cloakofshadows
weaponblock
progressive_xxx (used to build up the different damage-progressive skills)
clawmastery
(as, say, barb you'll have some other states specifically, say, weapon masteries)
Now that list exceeds 27, but if you strip away stuff which is not possible without a party of Paladins and Act2 hirelings dedicated to use even the most far-fetched aurae at the same time on you it becomes considerably smaller; further strip away the stuff only monsters which weren't present at the time (nasty aurae bosses, spiders ...), and it'll become hard to get even near 20.