03-20-2009, 04:49 AM
Heiho,
ah, the formula part has not changed, so you'll get pretty much same results :-)
The referential tables I use are linked also in that FAQtoid, they're here
http://www.mannm.org/d2library/faqtoids/...g.html#fhr
Back in the days I decided to put all the tables into one page for better survey instead of cluttering them over several FAQtoids.
In your terms:
B3 = EFHR: =ROUNDDOWN(B4*120/(B4+120),0)
instead; square brackets indicate floor function (rounding down), and curved brackets indicate ceiling function (rounding up)
The new part is about the loss of life actually needed to trigger Hit Recovery, which was commonly believed to be 1/12 of target's maximum life. But it is, as default, 1/16. And this starts the evaluation of Hit Recovery, but doesn't grant it. And some missile based attacks will use 1/8 instead of 1/16 to start evaluation, thus while, say, throwing throwing knifes you'll need to erase 1/8 of opponent's maximum life to even start Hit Recovery evaluation.
As a side effect I noticed that the Barbarian hireling doesn't suffer GetHit and Knockback, because he lacks according animation modes. Which is kind of funny, since I haven't seen this mentioned anywhere.
Not that I'd expect to know all english resources, but the most prominent german resource was written by me, and I still get complaints because I hadn't included equipment suggestions containing some of the more ridiculous items the game offers by now (the resource is from 1.10).
ah, the formula part has not changed, so you'll get pretty much same results :-)
The referential tables I use are linked also in that FAQtoid, they're here
http://www.mannm.org/d2library/faqtoids/...g.html#fhr
Back in the days I decided to put all the tables into one page for better survey instead of cluttering them over several FAQtoids.
In your terms:
Quote:USER INPUT:B3 should read
B1 = Base
B2 = VANIM
B3 = EFHR: =ROUNDUP(B4*120/(B4+120),0)
B4 = Faster Hit Recover from items
B3 = EFHR: =ROUNDDOWN(B4*120/(B4+120),0)
instead; square brackets indicate floor function (rounding down), and curved brackets indicate ceiling function (rounding up)
The new part is about the loss of life actually needed to trigger Hit Recovery, which was commonly believed to be 1/12 of target's maximum life. But it is, as default, 1/16. And this starts the evaluation of Hit Recovery, but doesn't grant it. And some missile based attacks will use 1/8 instead of 1/16 to start evaluation, thus while, say, throwing throwing knifes you'll need to erase 1/8 of opponent's maximum life to even start Hit Recovery evaluation.
As a side effect I noticed that the Barbarian hireling doesn't suffer GetHit and Knockback, because he lacks according animation modes. Which is kind of funny, since I haven't seen this mentioned anywhere.
Not that I'd expect to know all english resources, but the most prominent german resource was written by me, and I still get complaints because I hadn't included equipment suggestions containing some of the more ridiculous items the game offers by now (the resource is from 1.10).