06-24-2003, 02:00 PM
Fragbait,Jun 25 2003, 12:33 AM Wrote:Hail WarBlade,Obviously. B)
seems that our opinions differ a little :D :
Quote:- Baal refuses to cast tentacles when I whack him with a melee character. He only does this when I am away from him and cast or run. And then again, ranged characters have less life (quite often)
Melee opens up a couple of new attack options for Baal which signifantly impacts on the likelihood of casting his festering appendages. The appendages really become an annoyance to the Zeal and Fury based characters who suddenly find some of their attacks diverted.
Quote:- My Sorc had trouble due to the BM curse in nightmare - she is a fastcast Frostnova sorc with over 700 Mana but under 400 life (her act 5 Merc usually tanks for her)
When talking about Ranged Attackers one tends to conjure an image of something a little further away than, say, point blank. ;) Now I begin to see your problem . . .
Quote:- I find that dublicates almost never prove a problem for my melee chars. I keep on whacking on the real baal, and when he teleports away, I leave the dublicate behind.
Really? I find that getting caught a the crossfire can really start hammering the potion supply. :(
Quote:- You have a point with the nova, but baals missile attack as well as his cold wave have an indefinite reach and are fast. Diablo's deatch blast and his fire storm are either slower or have a definite reach.
Actually the worst of Baal's attacks is quite finite in its reach, with a range maybe slightly longer than Diablo's LBoD.
Quote:- Diablo has a built in 51% chance to not being hit at all, like a shield.
- Agreed on the teleport-then-cold-wedge combo.
Ah, inherent blocking. True. there's half your primary argument for classifying Diablo as difficult for many meleers right there (the other half being the aimed fire attack).
Quote:- Alright, some builds simply are weaker on bosses than on masses. Javazon and Summon-Necros can be tricky to fight diablo at times, but Baal might as well if not more be a challenge; in addition his tentacles distract your minions from actually attacking him, and his strong yellow missile - well, it hits.
Baal and Diablo are about even for summoners, ie both bloody horrible! :blink:
Quote:- Chilling touch as well as Charge are the greater peril for melee fighters. Baals cold wave has an indefinite reach => gets your ranged attackers, too.
That Charge attack is weak. You can even outmanoevre him so that you won't have to face it and once closed to melee range he can no longer Charge.
Quote:- I find that Diablo's room is easier, because there is more space to dodge his ranged attacks. Besides, you cannot cast spells across the void inside of Baals chamber...
No, but you can hide behind pillars and scurry off into far corners and that room up the top. There's really no difference in the fighting venues.
Quote:- This was meant to demonstrate that Diablo can do next to nothing except some minor firewall against ranged attackers. Not even curse them ! :o
So you've never been positioned dead centre, without time to react, in that fiery river he shoots? It's even worse in Hell level at beyond visual range when it's invisible sometimes . . . you just run in looking for the first fire ring to indicate his position and watch your character's life bar plummet to 0 in less than a second. <_< Getting stuck in a Bone Prison while he's still in view is another unpleasant experience.
Quote:I hope I expressed myself in a more significant manner. I tend to babble at times :D .
True. :unsure:
Heed the Song of Battle and Unsheath the Blades of War