Hit Recovery and Block Speed Break Points
#17
Hi,Tommi,I said"werewolf's gh/block animation rule seems normal",don't know If you take
it into your page.

It means werewolf's fhr/fbr obeys the normal formula.That wolf's basic gethit animation is
4 frames in dcc file while block animatino is 5 frames in dcc file,means the breakpoints for
gethit can be under "{256*4/[256*(0.5+efbr%)]}-1" and for block can be under {256*5/[256*(0.5+efbr%)]}-1

also,this above is from my tests,if there is any mistake,don't bother to point out.:)
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Hit Recovery and Block Speed Break Points - by Kar0n - 06-24-2003, 01:48 PM

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