06-24-2003, 08:51 AM
I have three chars that I want to play, I'll probably start 'em all in the beginning and play them in one week shifts.
1) A summoning necro. I have always thought that the necro was EXTREMELY cool but he was kinda *cough* slow. Now with improved skeletons and synergies it should be very viable. Also, I'm interested in how the synergies affect the curses.
2) A mace/maul barb. I'm thinking of leap attacking in with a beefy maul then switching to dual maces for lots of frenzy fun!
3) A sorceress of some kind. Because I've always been fond of cool, lots of damage spells!
After I'm done with those I'll probably try to play a pally, unless there is a good supply, in which case I'll play a assassin
1) A summoning necro. I have always thought that the necro was EXTREMELY cool but he was kinda *cough* slow. Now with improved skeletons and synergies it should be very viable. Also, I'm interested in how the synergies affect the curses.
2) A mace/maul barb. I'm thinking of leap attacking in with a beefy maul then switching to dual maces for lots of frenzy fun!
3) A sorceress of some kind. Because I've always been fond of cool, lots of damage spells!
After I'm done with those I'll probably try to play a pally, unless there is a good supply, in which case I'll play a assassin
"Hydrogen and stupidity are the two most common things in the universe" - Harlan Ellesen
"I beat you with a stick!" - ChromaticOnion
"I beat you with a stick!" - ChromaticOnion