02-27-2009, 06:56 PM
Quote:Yes I understood that from the beginning. Because Thunderclap is not spammable (like devastate) it tends to throw off my spammable rotation of skills - its one more cooldown that I have to watch and throw into the rotation. Its not a choice of whether or not to replace devastate in the rotation its a question of which of my other skills that ARE on a cooldown gets delayed.
Is that more clear?
I'm not saying you should Thunder Clap every time it comes off CD (though if you want absolute maximum threat, that's how it "should" be done) -- I'm just saying it's not a huge issue to replace a single Devastate with Thunder Clap once every 20 seconds. I'd watch Thunder Clap duration even if I wasn't on TC duty, purely because I have the ability to refresh it as needed.
If I came off as patronizing, I apologize -- that wasn't my intention.
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Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
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