02-27-2009, 03:00 PM
Quote:I kind of exacerbated the issue in our last Naxx25 run, I admit (when I was quickly overtaking the warrior on Faerlina). I had just the week before put together a lower effective health/avoidance, higher block value set and used it pretty much all night.
A bit over 2k raid buffed BV (plus greatness procs from my darkmoon trinket and use of lavanthor's coupled with AW) and I did 3177 DPS while tanking patchwerk....not high compared to what someone with a truly strong BV set can do, but still more DPS/threat than I do in my high avoidance/EH set I'm sure.
While I'm not a tank anymore, I can say as a DPS monkey, I can (and have) caught up to tanks in threat. I normally don't notice it on movement fights (maly, grob, Heigan, etc) but on Patch, Sarth, Ras, or any other fight where I don't have to move much, I know that I have caught several tanks in threat. I have yet to catch a paladin tank, but I have had to peel back on a Druid and a Warrior, and I have only had one DK OT experience in raid content. This has happened more so with any warrior/druid tank in the guild not named Tiga. That isn't a knock on the other warrior tanks, more of a HOW THE HELL MAN!? question for Frag. (I would assume he says experience as a warrior tank)
Now, in naxx, it's understandable why I wont catch a paladin on most fights. Fury + Wings + any 1 undead smashing ability is a ton of threat. I know with the 969 rotation there isn't a lot of room for those abilities, but I know they can be tossed in there every so often when you have an open GCD (every 18 seconds? 21 seconds? I don't know, I know that there is a gap).
Maybe catching a warrior and druid is a byproduct of the same thing. With Sense undead + GLyph of Sense undead + Talents I have 4% bonus damage against undead. Could 4% extra damage really be enough to catch them?
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