Under Development: Ulduar
#12
Quote:This very likely is one of your add ons getting in the way. If I every have issues with a vehicle, I shut down my add ons and everything works fine.

I've had issues with them with both add ons turned on as well as all of them turned off. the only thing that resolves it is logging out and back on. There are some vehicle issues that are specific to addons i've found, mostly with targetting. When the action buttons on the vehicles break it's generally when i'm repeatedly using vehicles within a short time such as the SoH drake where it's easy to fail repeatedly or the Grizzly Hills pvp quest with the shredders. very often the second or third shredder will stop responding and i'll have to log out and back in to be able to turn it in. Something just seems to happen where when i get in the vehicle it doesn't properly access the actions of the vehicle and this problem is brought out more often during situations where multiple vehicles are used in relatively rapid succession.

In general i feel that vehicles have a place within the game. When used properly they can add a greater level of cinematic or epic feel to a scenario. When not used properly they just add annoyance and frustration. As far as i'm concerned all the "cinematic scope" which is created on the SoH drake fight is wasted by the fact that it is very easy to fail the quest repeatedly. If you are going to design a quest to be a cinematic experience then you need to go much more lax on the difficulty or a trigger finger response requirement for success. The Storm Peaks quest leading to Thorim is a good example of this. There is really no chance of failure as you are chaining from drake to drake and taking out their riders. It's also a total success as a cinematic experience. (coincedentally it's technically not a vehicle fight either if i recall.)

To Blizzard: Decide what experience you want to offer with vehicles, Cinematic or Challange. You can't offer both at the same time. Any real challange will inherantly ruin the cinematic feel as the player will be repeatedly failing and having to do the same thing over and over.
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Messages In This Thread
Under Development: Ulduar - by Tal - 02-17-2009, 07:05 PM
Under Development: Ulduar - by LochnarITB - 02-17-2009, 08:40 PM
Under Development: Ulduar - by RTM - 02-17-2009, 08:47 PM
Under Development: Ulduar - by Chesspiece_face - 02-17-2009, 08:48 PM
Under Development: Ulduar - by Tuftears - 02-17-2009, 08:48 PM
Under Development: Ulduar - by Delc - 02-17-2009, 08:53 PM
Under Development: Ulduar - by shoju - 02-17-2009, 09:00 PM
Under Development: Ulduar - by Mordekhuul - 02-17-2009, 09:38 PM
Under Development: Ulduar - by Artega - 02-17-2009, 10:49 PM
Under Development: Ulduar - by Lissa - 02-17-2009, 10:53 PM
Under Development: Ulduar - by Mirajj - 02-17-2009, 10:58 PM
Under Development: Ulduar - by Chesspiece_face - 02-17-2009, 11:45 PM
Under Development: Ulduar - by Taelas - 02-18-2009, 12:38 AM
Under Development: Ulduar - by swirly - 02-18-2009, 12:54 AM
Under Development: Ulduar - by RTM - 02-18-2009, 03:28 AM
Under Development: Ulduar - by Mavfin - 02-18-2009, 09:16 AM
Under Development: Ulduar - by Artega - 02-18-2009, 02:42 PM
Under Development: Ulduar - by Tal - 02-18-2009, 02:51 PM
Under Development: Ulduar - by Artega - 02-19-2009, 01:32 AM
Under Development: Ulduar - by Taelas - 02-19-2009, 02:12 AM
Under Development: Ulduar - by Sir_Die_alot - 02-19-2009, 09:44 PM
Under Development: Ulduar - by Tal - 02-19-2009, 11:39 PM
Under Development: Ulduar - by Artega - 02-20-2009, 03:15 AM
Under Development: Ulduar - by Lissa - 02-20-2009, 01:49 PM
Under Development: Ulduar - by Concillian - 02-20-2009, 05:21 PM
Under Development: Ulduar - by Chesspiece_face - 02-20-2009, 06:43 PM

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