02-11-2009, 02:44 PM
Quote:When you're talking about an interrupt, you're talking about PvP and maybe a few gimmicky PvE achievements. So I think arenas should be the primary consideration if you're talking about adding one.
And no, I don't PvP. I just think this one needs to be balanced around PvP.
With the stated changes, a protection paladin will have a 6 second stun on a 10 second cooldown, and four interrupts (with a glyph, and counting HoJ again as it has an interrupt component) on 30, 15, 10 and 6 second cooldowns.
Even taking the fact that protection paladins may be the lowest DPS spec in the game into consideration, there is no freaking way they'll get to keep all of the above. And if, by some misplaced blessing, they do; they still can't actually kill you (unless you're a rogue. A very, very bad rogue.)
These sound like great, big, nasty changes that will toastally make paladins OP. I'll wait and see how they actually get implemented.
Holy paladins may have OMG THROUGHPUT- they're still the weakest PVE healing class, and they're getting a huge nerf.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek