06-21-2003, 09:25 PM
D-Dave,Jun 22 2003, 08:10 AM Wrote:So here we go:*shrugs*
-No more magic only affixes
Quote:-when selecting Affixes, always spawn the highest possible for the selected group (for example hell diablo won't drop an Amulet with the "Might" affix but with "Atlas" insteadWhat kind of a dopey solution is that? Nah, wait for 1.10. By the sounds of things they've done some tinkering with probabilities so that the full range of mods is still that, but the chance of getting truely crappy ones in the later game is significantly reduced. There's your solution. :P
Quote:-a minimum amount of themed affixes (no more grim wands carrying enhanced damage asnd dual leech but no caster affixes [btw, is anyone else puzzeled what drugs were consumed while assigning 8% mana steal to Sander's Superstition])I'm not. What's wrong with 8% Mana Steal??? That's a Shock Zealot's set, that one. You need a decent sized Mana Steal percentage to compensate for the lack of physical damage and the leeching penalty of Nightmare! :P
Quote:Voilá problem solved, rares have the potential to rule.ROFL! :lol: Fixing problems with bigger problems is something Blizzard tried with movement rates in 1.08 (or 1.07?). And we all know how that turned out! :P :P :P
Heed the Song of Battle and Unsheath the Blades of War