Heiho,
I never was that big in theoretical stuff about gambling and suchlike ...
#3 ... the other unique rings/amulets are flagged as Expansion only, so they won't matter. They can't spawn at all, because those lines in respective *.txt files aren't evaluated in Classic environment at all.
So, if I understand the problem correctly, you don't need to assume they could theoretically be evaluated in the item-generating process, but would spawn as rares in a last step of generation.
If item-generation rolls an unique it will choose from valid uniques only.
Jewelry is not divided into normal/exc/elite, neither in D2C nor in LoD. The base item grade is evaluated before the magical grade is.
Which unique (if more than one of a given base item grade exist) will be generated depends as far as I know solely on rarity values in *.txt files, regardless of D2C or LoD. IIRC this is fact at least since 1.1x.
Only exception is given if an unique has already spawned in the very same game, then in last step of generation an again-spawned-unique would fail and result in a hidurare (3x durability compared to regular items; it _won't_ drop an other unique version of the same base item, if exist); this is not shown ingame on jewelry, but the technical processing is still the same.
I never was that big in theoretical stuff about gambling and suchlike ...
#3 ... the other unique rings/amulets are flagged as Expansion only, so they won't matter. They can't spawn at all, because those lines in respective *.txt files aren't evaluated in Classic environment at all.
So, if I understand the problem correctly, you don't need to assume they could theoretically be evaluated in the item-generating process, but would spawn as rares in a last step of generation.
If item-generation rolls an unique it will choose from valid uniques only.
Jewelry is not divided into normal/exc/elite, neither in D2C nor in LoD. The base item grade is evaluated before the magical grade is.
Quote:I also wonder if keeping the 2 'lower' Unique rings force SoJ's like in the olden days (eg: I need a [font=arialhelvetica][size=-1][font=arialhelvetica][size=-1][font=arialhelvetica][size=-1][color=#908858]Nokozan Relic [color=#000000][size=3][color=#ffffff]to gamble an Eye of Etlich)?
Which unique (if more than one of a given base item grade exist) will be generated depends as far as I know solely on rarity values in *.txt files, regardless of D2C or LoD. IIRC this is fact at least since 1.1x.
Only exception is given if an unique has already spawned in the very same game, then in last step of generation an again-spawned-unique would fail and result in a hidurare (3x durability compared to regular items; it _won't_ drop an other unique version of the same base item, if exist); this is not shown ingame on jewelry, but the technical processing is still the same.