Hit Recovery and Block Speed Break Points
#4
tommi,

Something I overlooked. There are a few different 'animation playback speed' values for block/get hit animation for different weapon classes. This value (also called 'anim speed/rate') is the latter '* 256' part in the speed formula. from your page:

Hit Recovery Frames = {256 x Class Base Rate / [256 x (50 + EFHR) / 100]} - 1

All attack animation (and majority of the other) have anim speed = 256, and can therefore be a constant in the speed formula for attack speeds. Except the wereform attack speeds, they use a modified value there. Anyway, for block/get hit animations the anim speed is:

Block

class: wclass: anim speed:

AM 1HS 88
PA 2HS* 168

Get hit

Class: wclass: anim speed:

PA 2HT 192
PA STF 192
DZ 1HS 248

(bah, no time to make decent looking tables)

DZ = Druid
PA = Paladin
AM = Amazon
1HS = One handed swing; non-thrusting weapons except claws and staves
2HS = Two-handed swing; two-handed swords
STF = Staves

*: You can't block with a 2 handed weapon (no shield). This can be ignored then.

The rest of the block/hit animations have amin speed as 256.
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Hit Recovery and Block Speed Break Points - by Hammerman - 06-20-2003, 07:35 PM

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