06-20-2003, 07:35 PM
tommi,
Something I overlooked. There are a few different 'animation playback speed' values for block/get hit animation for different weapon classes. This value (also called 'anim speed/rate') is the latter '* 256' part in the speed formula. from your page:
Hit Recovery Frames = {256 x Class Base Rate / [256 x (50 + EFHR) / 100]} - 1
All attack animation (and majority of the other) have anim speed = 256, and can therefore be a constant in the speed formula for attack speeds. Except the wereform attack speeds, they use a modified value there. Anyway, for block/get hit animations the anim speed is:
Block
class: wclass: anim speed:
AM 1HS 88
PA 2HS* 168
Get hit
Class: wclass: anim speed:
PA 2HT 192
PA STF 192
DZ 1HS 248
(bah, no time to make decent looking tables)
DZ = Druid
PA = Paladin
AM = Amazon
1HS = One handed swing; non-thrusting weapons except claws and staves
2HS = Two-handed swing; two-handed swords
STF = Staves
*: You can't block with a 2 handed weapon (no shield). This can be ignored then.
The rest of the block/hit animations have amin speed as 256.
Something I overlooked. There are a few different 'animation playback speed' values for block/get hit animation for different weapon classes. This value (also called 'anim speed/rate') is the latter '* 256' part in the speed formula. from your page:
Hit Recovery Frames = {256 x Class Base Rate / [256 x (50 + EFHR) / 100]} - 1
All attack animation (and majority of the other) have anim speed = 256, and can therefore be a constant in the speed formula for attack speeds. Except the wereform attack speeds, they use a modified value there. Anyway, for block/get hit animations the anim speed is:
Block
class: wclass: anim speed:
AM 1HS 88
PA 2HS* 168
Get hit
Class: wclass: anim speed:
PA 2HT 192
PA STF 192
DZ 1HS 248
(bah, no time to make decent looking tables)
DZ = Druid
PA = Paladin
AM = Amazon
1HS = One handed swing; non-thrusting weapons except claws and staves
2HS = Two-handed swing; two-handed swords
STF = Staves
*: You can't block with a 2 handed weapon (no shield). This can be ignored then.
The rest of the block/hit animations have amin speed as 256.