06-20-2003, 06:28 PM
The only point to balancing the characters is for PvP play. Even then, it would be a lot more interesting to have a system where cunning and strategy would count more than balancing characters for toe-to-toe combat.
In PvM, it is reasonable that some classes will be more difficult to play than others. D2/X doesn't really go far enough there. Every class SHOULD have situations that are extremely difficult for that class to handle, while another class could breeze through it. An example is monsters with physical immunity. Barbarians should have a hard time with them, while the Sorceress can defeat the physical immune casually.
There isn't even much point in balancing the game for the time it takes to play. So what, if a Barbarian can solo Normal difficulty at Level 19 (my record), and do it in 5 hours of play, while a Necromancer has a hard time doing it at Level 26 after 20 hours of play? It's a different game for each class, and that's what is important.
It's much too late for them to change D2/X so that EVERY character has some adversaries that are designed to present an ALMOST insurmountable challenge for that class, while being nothing special for other classes to beat. Even more difficult would be to create situations designed to present a greater challenge for certain combinations of classes within a party. It would be pretty cool, though. :)
I would have loved to see Class-specific tasks in D2/X, even Team-specific tasks. It won't happen this time around, and probably not next time either. Maybe in Diablo 4?
-rcv-
In PvM, it is reasonable that some classes will be more difficult to play than others. D2/X doesn't really go far enough there. Every class SHOULD have situations that are extremely difficult for that class to handle, while another class could breeze through it. An example is monsters with physical immunity. Barbarians should have a hard time with them, while the Sorceress can defeat the physical immune casually.
There isn't even much point in balancing the game for the time it takes to play. So what, if a Barbarian can solo Normal difficulty at Level 19 (my record), and do it in 5 hours of play, while a Necromancer has a hard time doing it at Level 26 after 20 hours of play? It's a different game for each class, and that's what is important.
It's much too late for them to change D2/X so that EVERY character has some adversaries that are designed to present an ALMOST insurmountable challenge for that class, while being nothing special for other classes to beat. Even more difficult would be to create situations designed to present a greater challenge for certain combinations of classes within a party. It would be pretty cool, though. :)
I would have loved to see Class-specific tasks in D2/X, even Team-specific tasks. It won't happen this time around, and probably not next time either. Maybe in Diablo 4?
-rcv-