Some quick formulas. They should be accurate as of beta build 8926; most are taken straight from Wowhead.
Coefficients:
-Judgement: 1 + .2 AP + .32 SP
--w/ SoR active: 1 + (.2 AP + .32 SP) x 1.25 = 1 + .25 AP + .4 SP
--w/ SoV active: 1 + (.2 AP + .32 SP) x 1.v, where v = # of Holy Vengeance debuffs
--w/ SoB active: .45 weapon damage + .2 AP + .32 SP
-Consecration: 113 + .04 AP + .04 SP every second
-Hammer of the Righteous: 1.2 weapon damage (BUT normalized with weapon DPS, not damage range -- this is a UNIQUE implementation, as far as I am aware)
-Shield of Righteousness: 2.4 BV
-SoR: (.028 AP + .055 SP) x weapon speed
-SoV: (.039 AP + .019 SP) x v every tick for 15 seconds
-- SoV proc when stacked to 5: 0.012 SP x weapon speed
-SoB: .35 weapon damage
2 STR = 1 BV
The optimal rotation is 96969. It switches between Hammer of the Righteous and Shield of Righteousness every other GCD, and cycles Judgement, Holy Shield and Consecration for the rest. When you have to inject something else into the rotation, the first thing dropped is HotR.
0.0 Judgement
1.5 HotR
3.0 Holy Shield
4.5 ShoR
6.0 Consecration
7.5 HotR
9.0 Judgement
10.5 ShoR
12.0 Holy Shield
13.5 HotR
15.0 Consecration
etc.
Basically, we want as much STR as possible. It's our new primary threat stat. ShoR is our bread and butter; it deals absolutely devastatingly much damage. It scales extremely well with STR due to the new STR-to-BV ratio. HotR scales only with AP (and thus with STR). Due to AP costing half as many itempoints as SP, we also scale better with AP on all our spells and abilities, with the notable exceptions of SoR, Holy Shield, and Retribution Aura. SoR scale slightly better with AP, and Holy Shield and Retribution Aura scale better with SP.
So go for the gear with better avoidance/mitigation, as well as STR, Expertise and Hit. Crit is also much more valuable now.
SP is a decent threat stat, but it provides no mitigation the way STR does, and STR will provide more threat point-for-point under regular circumstances. AP costs half the itempoints SP does, and it scales slightly better than SP under regular circumstances, but it also provides no mitigation.
EDIT: Found this spreadsheet which might be a bigger help than my rambling.:)
Coefficients:
-Judgement: 1 + .2 AP + .32 SP
--w/ SoR active: 1 + (.2 AP + .32 SP) x 1.25 = 1 + .25 AP + .4 SP
--w/ SoV active: 1 + (.2 AP + .32 SP) x 1.v, where v = # of Holy Vengeance debuffs
--w/ SoB active: .45 weapon damage + .2 AP + .32 SP
-Consecration: 113 + .04 AP + .04 SP every second
-Hammer of the Righteous: 1.2 weapon damage (BUT normalized with weapon DPS, not damage range -- this is a UNIQUE implementation, as far as I am aware)
-Shield of Righteousness: 2.4 BV
-SoR: (.028 AP + .055 SP) x weapon speed
-SoV: (.039 AP + .019 SP) x v every tick for 15 seconds
-- SoV proc when stacked to 5: 0.012 SP x weapon speed
-SoB: .35 weapon damage
2 STR = 1 BV
The optimal rotation is 96969. It switches between Hammer of the Righteous and Shield of Righteousness every other GCD, and cycles Judgement, Holy Shield and Consecration for the rest. When you have to inject something else into the rotation, the first thing dropped is HotR.
0.0 Judgement
1.5 HotR
3.0 Holy Shield
4.5 ShoR
6.0 Consecration
7.5 HotR
9.0 Judgement
10.5 ShoR
12.0 Holy Shield
13.5 HotR
15.0 Consecration
etc.
Basically, we want as much STR as possible. It's our new primary threat stat. ShoR is our bread and butter; it deals absolutely devastatingly much damage. It scales extremely well with STR due to the new STR-to-BV ratio. HotR scales only with AP (and thus with STR). Due to AP costing half as many itempoints as SP, we also scale better with AP on all our spells and abilities, with the notable exceptions of SoR, Holy Shield, and Retribution Aura. SoR scale slightly better with AP, and Holy Shield and Retribution Aura scale better with SP.
So go for the gear with better avoidance/mitigation, as well as STR, Expertise and Hit. Crit is also much more valuable now.
SP is a decent threat stat, but it provides no mitigation the way STR does, and STR will provide more threat point-for-point under regular circumstances. AP costs half the itempoints SP does, and it scales slightly better than SP under regular circumstances, but it also provides no mitigation.
EDIT: Found this spreadsheet which might be a bigger help than my rambling.:)
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk