06-20-2003, 03:49 PM
Hi,
Ahh, but it's more challenging and intricate than you seem to believe.
Since I didn't say anything about how difficult it would be to do, this statement is crap. Indeed, I believe that it is hard to do. I also believe that Buzzard made no real attempt (as in actually designing the game) to do it.
The worst part is these problems virtually ALL hurt melee characters much worse than ranged characters.
Well, duh. Ever notice how the history of warfare seems to progress through stages of ever more efficient ranged attack? Ever consider that that may be because ranged attack -- the ability to strike without getting hit back -- is a big advantage? Figuring out ways around this is one of the basic challenges to balancing a game that has both ranged and melee attacks. Buzzard did that to a small extent by limiting the visual range and thus artificially limiting the attack range. However, more needs be done.
The balance issue has been beaten to death -- "balance" in a game is a myth. As was mentioned, the only way to balance the game is to have each and every character play the same.
If it bores you, then just ignore threads about it. And, yes, *perfect* balance is impossible. Seems I said so in my post above. But there's a world of difference between *perfect* balance and adequate balance. And lots of room for intelligent discussion on what adequate balance is.
--Pete
Ahh, but it's more challenging and intricate than you seem to believe.
Since I didn't say anything about how difficult it would be to do, this statement is crap. Indeed, I believe that it is hard to do. I also believe that Buzzard made no real attempt (as in actually designing the game) to do it.
The worst part is these problems virtually ALL hurt melee characters much worse than ranged characters.
Well, duh. Ever notice how the history of warfare seems to progress through stages of ever more efficient ranged attack? Ever consider that that may be because ranged attack -- the ability to strike without getting hit back -- is a big advantage? Figuring out ways around this is one of the basic challenges to balancing a game that has both ranged and melee attacks. Buzzard did that to a small extent by limiting the visual range and thus artificially limiting the attack range. However, more needs be done.
The balance issue has been beaten to death -- "balance" in a game is a myth. As was mentioned, the only way to balance the game is to have each and every character play the same.
If it bores you, then just ignore threads about it. And, yes, *perfect* balance is impossible. Seems I said so in my post above. But there's a world of difference between *perfect* balance and adequate balance. And lots of room for intelligent discussion on what adequate balance is.
--Pete
How big was the aquarium in Noah's ark?