02-26-2003, 08:27 PM
(This post was last modified: 02-26-2003, 08:28 PM by Occhidiangela.)
Missed the subtlety.
However, looking at the difference between 30 points in Taunt and Battle Cry, I note that . . .
Taunt puts Damage reduced at 65% and Battle Cry Puts it at 54% at level 30. It takes 27 points in Battle Cry versus 24 Points in Taunt to get to 51 percent damage reduction.
Not that hard to get to slvl 30 legitly, but it may take a shred of luck.
Add 20 points.
a +3 Warcries hat or circlet, not that uncommon. I gamble Circlets a lot once I get past level 50.
a +3 warcries amulet. Not all that uncommon, but a nice find when you find it. If you cube all rings and amulets you dont want to use . . . :) as some do . . . you'd be surprised what can pop out and make your day.
Berserker's Armor. Not that uncommon. We are at 27 already.
The last three are the hard part. And a +3 warcries weapon, when shopping with perhaps a higher level char, or gambled by a higher level char, could be twinked, (yeah, I know, not in SP) and passed on without any cheating at all, and not all that much effort. Or, a little luck with one or two WarCry charms, or a lot of luck with Perfect Gems and large amulets, and it is not that far beyond reason. :)
OK, so let's say we went for a level 30 Battle Cry or Taunt, which is the preferred approach?
Taunt: No waiting, monster comes to you and your party. More Damage Reduced per point expended. Monsters hit less often while you hit them. They are nicely grouped for your Necro friends, or Assassin friends, to level with CE or Death Sentry, or for Meteor's from Sorceresses . . .
Battle Cry: You are getting toward ITD by level 25, and have -108 Def Rating on the monster at levle 30! If you are playing by yourself, this approach is attractive, since you have Taunt anyway as you go up the tree: call them to you and slice through them post haste since you will almost never miss.
If you are playing with a spell caster team mate, or an Amazon Team Mate, I would suggest the 30 Points in Taunt. You and your merc, who are tanking, get less damage and hit less often while your team mates do not need the neg Defensive Rating.
While I agree with you that the likelihood of 49 points is remote in the legit realm, it is doable if 'legit' trading is possible. :)
However, looking at the difference between 30 points in Taunt and Battle Cry, I note that . . .
Taunt puts Damage reduced at 65% and Battle Cry Puts it at 54% at level 30. It takes 27 points in Battle Cry versus 24 Points in Taunt to get to 51 percent damage reduction.
Not that hard to get to slvl 30 legitly, but it may take a shred of luck.
Add 20 points.
a +3 Warcries hat or circlet, not that uncommon. I gamble Circlets a lot once I get past level 50.
a +3 warcries amulet. Not all that uncommon, but a nice find when you find it. If you cube all rings and amulets you dont want to use . . . :) as some do . . . you'd be surprised what can pop out and make your day.
Berserker's Armor. Not that uncommon. We are at 27 already.
The last three are the hard part. And a +3 warcries weapon, when shopping with perhaps a higher level char, or gambled by a higher level char, could be twinked, (yeah, I know, not in SP) and passed on without any cheating at all, and not all that much effort. Or, a little luck with one or two WarCry charms, or a lot of luck with Perfect Gems and large amulets, and it is not that far beyond reason. :)
OK, so let's say we went for a level 30 Battle Cry or Taunt, which is the preferred approach?
Taunt: No waiting, monster comes to you and your party. More Damage Reduced per point expended. Monsters hit less often while you hit them. They are nicely grouped for your Necro friends, or Assassin friends, to level with CE or Death Sentry, or for Meteor's from Sorceresses . . .
Battle Cry: You are getting toward ITD by level 25, and have -108 Def Rating on the monster at levle 30! If you are playing by yourself, this approach is attractive, since you have Taunt anyway as you go up the tree: call them to you and slice through them post haste since you will almost never miss.
If you are playing with a spell caster team mate, or an Amazon Team Mate, I would suggest the 30 Points in Taunt. You and your merc, who are tanking, get less damage and hit less often while your team mates do not need the neg Defensive Rating.
While I agree with you that the likelihood of 49 points is remote in the legit realm, it is doable if 'legit' trading is possible. :)
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete