08-16-2008, 03:04 AM
Quote:They literally cannot do that, however.Well that is another complaint of mine, one I can I'm sure I could come up with a number of reasons its a bad idea, and one for another thread. :D
- they stated instances will have 10 man and 25 man versions. Therefore if you require 4+ "real" tanks, then you cannot really have a 10 man version, can you.
- If you have 4+ tanks taking REAL damage, then you need like 10 healers. If they don't take real damage, then people will improvise by AoE tanking or have them tanked by DPS classes.
I think they could consistently design encounters that required a large number of tanks if they hadn't already committed themselves to 10 and 25 man versions of the same dungeons.
The healing situation is interesting. People get burned out on healing more than tanking or DPSing. When a healer switches mains to DPS, it's burnout. When a DPS switches mains to a healer it's to help with raid makeup or for the good of the raiding body. This is an area that might need some large and sweeping changes.