08-15-2008, 04:20 PM
Quote:They literally cannot do that, however.
- they stated instances will have 10 man and 25 man versions. Therefore if you require 4+ "real" tanks, then you cannot really have a 10 man version, can you.
- If you have 4+ tanks taking REAL damage, then you need like 10 healers. If they don't take real damage, then people will improvise by AoE tanking or have them tanked by DPS classes.
I think they could consistently design encounters that required a large number of tanks if they hadn't already committed themselves to 10 and 25 man versions of the same dungeons.
The healing situation is interesting. People get burned out on healing more than tanking or DPSing. When a healer switches mains to DPS, it's burnout. When a DPS switches mains to a healer it's to help with raid makeup or for the good of the raiding body. This is an area that might need some large and sweeping changes.
Being able to switch specs on the fly for free will go a very long way towards alleviating the burnout problem. Tired of healing? Switch to Retardin mode, switch gear, and go smash faces for a while and let the Enhancement Shaman switch to Restoration and take your spot as healer.
Assuming that two-spec thing makes it into the full game, raids should be much more dynamic. Hopefully.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.