08-12-2008, 11:34 PM
Quote:But a lot of folks in the Lounge (and I include myself in this number) have difficulty understanding how ruining someone else's gametime (and that's what low level ganking is, really, whether they expect it or not being on a pvp server) can be deemed 'fun and enjoyable'.I think the root of the problem may be right here in the "ruining someone else's gametime" bit. I play on a PvE server and while I have one char for BG/arena, I otherwise avoid PvP. That being said, if I were to start on a PvP server I would not only expect to be killed by high level characters sometimes, but I would enjoy the challenge of trying to evade them. It would not only be accepted as part of a PvP server, but it would be why I chose one. So coming from this view the high level player wouldn't be ruining my gametime, but in fact would be enhancing it. Now I wouldn't want this to happen constantly so that I can't level at all, but my understanding is that it isn't something that happens everytime you go out in the world. A PvP world where you see a skull player and know you are safe defeats the purpose of it being a PvP world to me. So not only would I be expecting what you call ganking, but I would be wanting it to happen to add to the enjoyment of the PvP world that I signed up for.
Now is this the correct way to view things? There isn't really a way to tell since everybody has different expectations and wants. It certainly would be my view of a PvP server though and Blizzard seems to want to enable people who share this view to be able to experience it. So I am unwilling to say that a high level killing low levels is ruining someone else's gametime since in my view it is adding to someone else's gametime.