Hi,
But, for example, WoW: by the time I log on, check what I've got in inventory, use up some materials leveling a profession (since I don't have room to store them), sell, send or auction my good finds, get everything buffed and bought, review my quest log, then run out to where I need to play, my time slot has run out or my eyes have quit working. Too much overhead, not enough game. CD, on the other hand, I can be killing things in about five minutes from turning on the computer. On a good day, that means I can get in a few sessions totaling two or three hours -- not even enough time to do an instance (or even many quests) in WoW.
--Pete
Quote:It just seems that all the newer cool games of the type I like seem to be designed for pay to play mmo.I don't mind pay-for-play since it's a better value than cable, even for me right now. Though I do object at paying full price for a box that only lets me log onto the upgrade server;)
But, for example, WoW: by the time I log on, check what I've got in inventory, use up some materials leveling a profession (since I don't have room to store them), sell, send or auction my good finds, get everything buffed and bought, review my quest log, then run out to where I need to play, my time slot has run out or my eyes have quit working. Too much overhead, not enough game. CD, on the other hand, I can be killing things in about five minutes from turning on the computer. On a good day, that means I can get in a few sessions totaling two or three hours -- not even enough time to do an instance (or even many quests) in WoW.
--Pete
How big was the aquarium in Noah's ark?