07-14-2008, 03:59 PM
<span style="color:#009900">Sergeant Gordal of the Shattered Sun, <Hunter Trainer>
For some strange reason, I'm actually starting to get a little obsessive about tweaking my character out. Nothing too serious, I'm aiming mainly for some of the latter 5-mans (Arca, MgT, etc.), being generally heroic-ready, and maybe some Kara. I doubt I'll be up to scratch for ZA before the expansion, and I'm just not a 25+ man raider.
I'm actually fairly well aware of the weaknesses in my actual gear: The pants are just the rare PvP set that somehow made a great deal of sense when I had the helmet to complete the 2-part set bonus (+resilience), but I haven't found an upgrade since I got that hat. Ditto for the S1 gloves, which were paired up with the shoulders before I managed to get an upgrade for them. I could spend some time farming battlegrounds for S2 replacements, but... Ugh, I don't think my brain could handle it before shutting down, especially with the reported 25 minute WSG queues, and the two-hour long matches, and all that for a single battle token. And I'm just not an arena player, period.
Point being is that I'm trying to optimise the good gear I do have. It's with finding the right enchantment for my melee weapon (The infamous Sonic "Why the hell won't you drop!?" Spear). For this and the last weapon I used (Crystalforged War Axe) I had it enchanted with Savagery, which confers an additional 70 (Ranged) Attack Power. It's also a fairly cheap and common enchant.
I've been told by a few folks that the +35 Agility enchant would be a lot better, but personally I can't see how. With the Savagery enchant, I get a pretty hefty 70 RAP, but the agility enchant would confer a bonus of +35 RAP, +0.875 crit, and 1.32% dodge, unless my theorycraft is wrong on those last two. Dodge isn't a huge deal, I'm also hitting 20% crit unbuffed, so am I better off sticking with Savagery over Greater Agility?
And if so, why the hell is the cheaper enchant better?:)
For some strange reason, I'm actually starting to get a little obsessive about tweaking my character out. Nothing too serious, I'm aiming mainly for some of the latter 5-mans (Arca, MgT, etc.), being generally heroic-ready, and maybe some Kara. I doubt I'll be up to scratch for ZA before the expansion, and I'm just not a 25+ man raider.
I'm actually fairly well aware of the weaknesses in my actual gear: The pants are just the rare PvP set that somehow made a great deal of sense when I had the helmet to complete the 2-part set bonus (+resilience), but I haven't found an upgrade since I got that hat. Ditto for the S1 gloves, which were paired up with the shoulders before I managed to get an upgrade for them. I could spend some time farming battlegrounds for S2 replacements, but... Ugh, I don't think my brain could handle it before shutting down, especially with the reported 25 minute WSG queues, and the two-hour long matches, and all that for a single battle token. And I'm just not an arena player, period.
Point being is that I'm trying to optimise the good gear I do have. It's with finding the right enchantment for my melee weapon (The infamous Sonic "Why the hell won't you drop!?" Spear). For this and the last weapon I used (Crystalforged War Axe) I had it enchanted with Savagery, which confers an additional 70 (Ranged) Attack Power. It's also a fairly cheap and common enchant.
I've been told by a few folks that the +35 Agility enchant would be a lot better, but personally I can't see how. With the Savagery enchant, I get a pretty hefty 70 RAP, but the agility enchant would confer a bonus of +35 RAP, +0.875 crit, and 1.32% dodge, unless my theorycraft is wrong on those last two. Dodge isn't a huge deal, I'm also hitting 20% crit unbuffed, so am I better off sticking with Savagery over Greater Agility?
And if so, why the hell is the cheaper enchant better?:)
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386