07-11-2008, 08:45 PM
Quote:Perhaps we should worry less about scouts, and focus on getting the first flame casters and guardians separated there too. Only thing I wonder is what exactly the range is on the Guardians' cleanse ability. If we pull the guardians back too far along the wall, we'll be close to the 2nd to last hut, which would have us near 2 huts and be quite bad.
I take back this advice. By far the best strat we have gone with on double flamecaster pulls is to use zero CC. We assign two interrupts, one to each flamecaster (elemental shaman, enh shaman, rogue, warrior, etc). Our warlock drops CoT on each. Our mage spellsteals their self buff or our shaman purge it.
They die much faster than CC options permit and no one ever comes remotely close to dying anymore.
As long as the players present are solid, I can't recommend this strategy enough.
I hope for a real update to this thread soon, btw. With a less optimal group than we planned (our fury warrior had to end up taking his shadowpriest since the planned one didn't show, and a shadowpriest is ESSENTIAL), we missed the 4th chest by 2 minutes last night. If we hadn't thought "eh, we'll take it easy and not use consumables since our line-up isn't as optimal as planned, so we won't make 4 chests anyway", we would have nailed it.
Shoulda, woulda, coulda...someday.
Jormuttar is Soo Fat...