06-18-2003, 09:55 PM
So it did work, excellent. Thanks for correcting me there Ruvanal, I thought I remember wich token the bear had and wich one the wolf had (40 and TG). Doh.
And since we're on a speed related issue, I'd like to point out something that most people aren't aware of (at least I noticed that it was incorrect on TheDragoon's site, and the speed mechanics page here). Fanaticisim doesn't add directly to the 'speed increase' value as most ias boosting skills. Rather it modifies the wsm. Chars have a base 100 'attack rate'. When equipping weapons, it subtracts the value in 'speed' column from that (if I understand your concept of wsm correctly, you could say that it adds the wsm to attack rate). Fanatcisism then modifies this value, as:
attack rate_new = attack rate_old + (attack rate_old * fanat %)
Whereas most skills just do:
attack rate_new = attack rate_old + ias % boost
That SHOULD mean (note should, I havent checked this) that if a Barbarian receives Fanat from a friendly Paladin, his attack rate should be:
attack rate_new = attack rate old + frenzy boost ; first do frenzy speedup
Then the fanat bonus kicks in as:
attack rate_new = attack rate_old + (attack rate_old * fanat %)
To apply the attack rate value correctly to the normal speed formula, you'd have to do:
Speed increase = attack rate + item_ias ; item_ias after diminishing returns, that is
Cap this at 175, and add it normally to the speed formula but skipping the '100 +' part before 'Speed Increase'.
And since we're on a speed related issue, I'd like to point out something that most people aren't aware of (at least I noticed that it was incorrect on TheDragoon's site, and the speed mechanics page here). Fanaticisim doesn't add directly to the 'speed increase' value as most ias boosting skills. Rather it modifies the wsm. Chars have a base 100 'attack rate'. When equipping weapons, it subtracts the value in 'speed' column from that (if I understand your concept of wsm correctly, you could say that it adds the wsm to attack rate). Fanatcisism then modifies this value, as:
attack rate_new = attack rate_old + (attack rate_old * fanat %)
Whereas most skills just do:
attack rate_new = attack rate_old + ias % boost
That SHOULD mean (note should, I havent checked this) that if a Barbarian receives Fanat from a friendly Paladin, his attack rate should be:
attack rate_new = attack rate old + frenzy boost ; first do frenzy speedup
Then the fanat bonus kicks in as:
attack rate_new = attack rate_old + (attack rate_old * fanat %)
To apply the attack rate value correctly to the normal speed formula, you'd have to do:
Speed increase = attack rate + item_ias ; item_ias after diminishing returns, that is
Cap this at 175, and add it normally to the speed formula but skipping the '100 +' part before 'Speed Increase'.