1. Has there been any attempt to improve the quality of Rares, and not have MAGIC items often being better?
2. Have "side areas" (like Pit of Acheron in Act V) been made more rewarding, for example through improvements to "golden chest" drops?
3. Have any of the existing crafting recipes been improved?
4. Are Act III monsters (like the Serpent Magi seen in Kurast Temples) still challenging in Act V? Wouldn't that make them too tough in Act III, or aren't they appearing there anymore?
5. Will non-attack skills like Barbarian's Increased Stamina somehow be improved through synergies as well?
6. Will Reziarfg finally awake from his slumber? Ok, skip that. :)
2. Have "side areas" (like Pit of Acheron in Act V) been made more rewarding, for example through improvements to "golden chest" drops?
3. Have any of the existing crafting recipes been improved?
4. Are Act III monsters (like the Serpent Magi seen in Kurast Temples) still challenging in Act V? Wouldn't that make them too tough in Act III, or aren't they appearing there anymore?
5. Will non-attack skills like Barbarian's Increased Stamina somehow be improved through synergies as well?
6. Will Reziarfg finally awake from his slumber? Ok, skip that. :)
<span style="color:orange">Account: jugalator // <span style="color:orange">Realm: Europe // <span style="color:orange">Mode: Softcore (kinda inactive nowadays though)
Loyal Diablo fan since 1997 :-)
Loyal Diablo fan since 1997 :-)