06-18-2003, 10:03 AM
Dagni,Jun 18 2003, 04:14 AM Wrote:Although I hardly did a comprehensive check, using 10 instead of 9 for the Werebear got rid of the inaccuracies I was experiencing last time. Note that I changed the number I was using for 'a1_frames' from 17 to 19 to match the observed datapoint of 22 frames for 1h-axe with unmodified attack speed. So this formula DOES seem to fit the experimental data.Good that was what was needed to clear up the problem. Like Hammerman I did not feel like trying to wade therough the 'mess' of formulas right now (and try to match to the imperical charts).
Quote:Also, would the previous mode always be the NU version if you are holding down the attack key to set up a continuous cycle of attacks? It would seem to me that the previous mode after the first cycle would actually end up being one the attack animations for the second and successive repetitions of the same attack. With the wereforms, the animation lengths of their only attack animation isSince using 10 for the Bear seemed to work so well, I would doubt it.
Bear=12
Wolf=13
Quote:Edit/p.s. Oh, one question: Hammerman I believe said that a1_frames would be the same as for an unshifted Druid. Is a 19 frame animation correct for a Druid with a 1h-axe (So unmod base swing speed =18)?Hand axe uses the 1hs animation and the length is 19 frames.
human druid
mode animation_length
hth 16
1hs 19
2hs 21
1ht 19
2ht 23
staf 17
bow 16
xbow 20
Quote:Thanks again to Hammerman for demystifying another part of the game.
I am very much in agreement on this. :D