06-18-2003, 02:42 AM
Hammerman,Jun 16 2003, 08:08 PM Wrote:prev frames = animation length of previous mode, wich is always neutral (use the shifted form values here):When I checked the animation lengths of the wereforms, I had found that the NU (neutral) animations had a length of
bear = 9
wolf = 10
Bear=10
Wolf=9
Which is a reverse of what you have listed. Looks like you might be plugging in the wrong numbers.
Also, would the previous mode always be the NU version if you are holding down the attack key to set up a continuous cycle of attacks? It would seem to me that the previous mode after the first cycle would actually end up being one the attack animations for the second and successive repetitions of the same attack. With the wereforms, the animation lengths of their only attack animation is
Bear=12
Wolf=13