05-31-2008, 03:55 AM
(This post was last modified: 05-31-2008, 04:02 AM by Pantalaimon.)
Quote:And I disagree that it would be necessarily worse. It would be easier to design more leeway into 25 mans than it would be in 10 mans. There's pros and cons to both ways of doing it, I just don't see that either way would be worse than the other.
Could you elaborate on what the pros of having entry-level raiding be 25s and high-end being 10s is? I don't see any thoughts on why it would be better, just that Blizzard could do things that way if they'd like. And, I mean, Blizzard could do anything they'd like:P
I think it's worth discussing because it moves beyond the scope of what chesspiece was talking about; meaning obtaining equal loot in 10s and 25s.
Edit to contribute: We've already hammered over why blizzard likely keeps the loot one tier behind (so the encounters can be justifiably easier, and thus accessible to more people). They could beef up the difficulty of 10s and have equal loot, leaving some current "casual" raiders without an end-game, but why would they make the easier to organize raid harder in skill and vice versa?
The way it currently is now, there's a ladder yes. But that ladder works - you climb it as much as your combination of skill, social ability and time dictate. If we flip 10s and 25s, then there's no ladder, just one plateau - if you have good social abilities and mediocre skill, you'd do 25s, if you have good skill and perhaps not as big of a circle of friends, 10s. Sure there'd be people that benefit from that situation, namely people with god skill and not as big of a circle of friends would be on bleeding edge progression. But I believe in the long run more people would lose out: the "loafers" with bad skill but lots of friends, the prototypical "casual" with four kids and a small circle of friends who has time for a one-night kara clear, but not progression encounters on a 10-man boss, etc.