05-30-2008, 10:59 PM
Quote:That's not the point.
They are already easier to organize.
If they also make them easier to beat, people with less skill can join those 10-man runs as well.
That means they have two progression paths: One for 'hard core' players (i.e. players who have the time to commit to raiding often, and who have the skill to do so), and one for 'casual' players (i.e. players who lack either the time or the skill or both).
Really, Skandranon explained this already, and much better than I could.
So are the heroic 5 mans, but do you remember what the heroics were like prior to 2.1 (especially Shattered Halls and Arcatraz)? Think about 10 man being like that in difficulty (the pre-2.1 heroics that weren't trivial) and imagine the 25 mans like 10 mans in 2.2 (before they were really trivialized). This is the kind of thing I think Chesspiece is trying to get across. Make the fights the same in both areas, just make the 25 scale up health. Suddenly you have the situation where 10 mans become the perfectionist area and the 25 mans become the leeway areas (possibly being doable with 15 to 20 people being on the ball). The point is, Blizzard could go either direction and could still make it challenging for all involved and give similar scales of loot (10 man for the pefectionist way of play and 25 man for the total number of people involved). Now do you see where Chesspiece was going?
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.