05-30-2008, 10:30 PM
There are numerous fights in end-game content that provide very little margin for error.
Archimonde would be the first that comes to mind, and is also why I truly consider the fight by far more difficult than any other in BT/HJ. If a single person dies because they lagged or misjudged their Tears, it can often set in motions a chain reaction of deaths which cause a raid wipe.
Reliquary of Souls is the second, at least for an interrupters standpoint. Failure to kick a single Spirit Shock can often cascade into raid wipe, or the accidental kick of a Deaden can cause such a significant drop in raid DPS that you dont make it through phase 2.
On the other hand, in difficult 5-10 man groups, you dont have the room to bring any dead weight. If one of your DPS'ers is outputting 50% of your other two, you are running at 75-80% of your groups potential DPS.
Both arguments have merit, and are completely valid. There are many things that make 10 mans and 25 mans independently challenging.
Archimonde would be the first that comes to mind, and is also why I truly consider the fight by far more difficult than any other in BT/HJ. If a single person dies because they lagged or misjudged their Tears, it can often set in motions a chain reaction of deaths which cause a raid wipe.
Reliquary of Souls is the second, at least for an interrupters standpoint. Failure to kick a single Spirit Shock can often cascade into raid wipe, or the accidental kick of a Deaden can cause such a significant drop in raid DPS that you dont make it through phase 2.
On the other hand, in difficult 5-10 man groups, you dont have the room to bring any dead weight. If one of your DPS'ers is outputting 50% of your other two, you are running at 75-80% of your groups potential DPS.
Both arguments have merit, and are completely valid. There are many things that make 10 mans and 25 mans independently challenging.