06-17-2003, 06:35 PM
Quote:I played Splinter Cell on one of my friends computer's last year, and I noticed that it take FOREVER to set when trying to shoot a terrorist, does anyone else notice this?
I haven't played Splinter Cell, but Deus Ex's firing system works a bit like this (if I understand what you're saying, anyway).
You have a target reticle, but as you move your aim gets worse (represented by little "brackets" around the reticle spreading apart). Standing still (or crouching) while aiming at a target will cause the brackets to shrink into/towards the reticle, giving you a more accurate shot.
At the beginning of the game you will be a pretty bad shot (to the point of needing to crouch next to/behind something to get the time to aim before the target sees you), but later on aiming gets easier. In my game I've specialized in the pistol-class weapons, with a skill rating of 3 (max of 4). With my modified stealth pistol, I can pretty much get an insta-aim reticle on a target if I'm crouched (seems like you aim faster crouched, but it may be a placebo on my part).
Also note that your character's skill level in a weapon plays a large role in how much the crosshairs "wobble" if you're using a scope. At level 1 with a basic sniper rifle, for instance, you will have to quicksave/load alot to get reliable headshots. At level 2 with some accuracy mods, the effect is much less noticable. At level 3 pistols skill with a modded minicrossbow, there's virtually no wobble.
DX really is a great game. I need to get back to it; Front Mission is sucking up my life...
- WL