05-14-2008, 05:02 PM
Quote:In regards to Gnollguy's comments about "nerfing of encounters" - I think almost every boss encounter nerf you could name was aimed at balancing the encounter to be more in line with its intended difficulty in progression.
With the exception of Mag, I agree. The current incarnation of Mag is just a total joke. If he is to be anything more then just a vending machine, the mind exhaustion needs to go back to the point where you need 2 teams of clickers.
The reduction of HP for Kael's weapons/advisors I think was a pretty big nerf too. The encounter was very doable without it, and I think losing the part of the strat where you say "we probably can't get all the weapons, which ones are we going to leave up, why, and what are we going to do about it" was a mistake.
That said, most of the "nerfs" in the game are just more gear being available over time. Well itemized blues from DM replacing pretty crappy ones from strath/scholo nerfed MC was the first big one, and now T6 badge gear and the welfare epics at the start of BT/MH are nerfing Kael even farther.