05-07-2008, 01:38 AM
Quote:The priority is entirely per-encounter, and King is basically the choice just for the stamina boost. I agree that Kings has very minimal impact on most mages' mana pools/fight endurance. But don't underrate an extra 700-1000 hit points; I've had to be healed up from less than that before.
Speaking as a healer in T6 instances, I think some DPSers have a supreme under-estimation on the value of Stamina / HP.
I personally raid under the "10k buffed or bust" rule... as a priest... one of the lowest natural HP classes. With the mana regen change, I'm considering bumping it up to 11k through stam gems instead of regen gems. The benefit of some stamina margin is HUGE in my book. It does, of course, need to be evaluated on an encounter-by-encounter basis, but my personal valuation of stamina has dramatically increased as I experience things from the healing side. 500 health can make a very large difference.
Most classes mana options have been dramatically buffed over the abilities as they were when the content was designed. I honestly feel that in most cases Kings > wisdom for anyone under 10k health.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.