Necromancer Q's
#5
The consensus over at the AB is that the best way to level is 1 P in Skel Mastery for every three points in Raise Skel. In the beginning Skel Mages are not needed. I usually put 1 point in Amp Dam, Decrepify and CE and have +skill for Clay Golem on weapons switch. (Summon CG first)

Revives I usually put 1 P and let +skill items take care of the rest, summon resist as needed, in the beginning 1P, CE is a wonderful skill, maxed its the best way to take you through Hell. Mercs: healing Aura and later Might.

I've seen one of my Skellies take on Lister singehandedly in Normal and survive until his brethren swarmed him.
Prophecy of Deimos
“The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with tentacles!”
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Messages In This Thread
Necromancer Q's - by Taem - 05-05-2008, 04:24 AM
Necromancer Q's - by librarian - 05-05-2008, 08:10 AM
Necromancer Q's - by Taem - 05-05-2008, 04:23 PM
Necromancer Q's - by librarian - 05-05-2008, 10:02 PM
Necromancer Q's - by Assur - 05-06-2008, 06:50 PM
Necromancer Q's - by Archon_Wing - 05-08-2008, 01:44 AM
Necromancer Q's - by Taem - 05-08-2008, 05:12 AM
Necromancer Q's - by Archon_Wing - 05-08-2008, 05:54 AM
Necromancer Q's - by Assur - 05-08-2008, 06:22 AM
Necromancer Q's - by Taem - 05-12-2008, 07:21 AM
Necromancer Q's - by Archon_Wing - 05-15-2008, 09:57 PM
Necromancer Q's - by Taem - 05-28-2008, 11:15 PM
Necromancer Q's - by Taem - 05-29-2008, 09:29 PM

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