Necromancer Q's
#2
Heiho,

1) yep; inferior in damage output compared to 2), but possible

2) yep

3) doesn't stack; both use the same state, but IG's thorny state is no aura. Thorns aura will work with other minions, but not with IG; IG will only use its own thorny state

4) IG will be kept into a new game, exception is an IG casted via oskill property
However, it tends to go poof without reason in wiggly areas (ie most dungeons)

4b) no; it'll enhance punching damage, not reflected damage
As a matter of rule you never use a golem because of its punching damage. Unless you like very, very weird and nonviable builds.

5)
- first max out Raise Skel
- then max out Skel Mastery
- everything else is a matter of taste, but a maxed out CE never hurts. You, that is.

________

20 Revive is overkill. They last just three minutes. Even if you have enough monster corpses around which are worth reviving (instead of making Skels out of them or blowing them up CE-wise) the first summoned will soonly expire after you've summoned the twentieth. Plus the Revives tend to hang back unless you use Portals/Teleport.

Depending on equip I'd use all other summon spells besides RS&SM (maybe RSM as well) on sLvl1, since it is fairly easy to get about +5 via equipment from scratch.


so long ...
librarian

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Messages In This Thread
Necromancer Q's - by Taem - 05-05-2008, 04:24 AM
Necromancer Q's - by librarian - 05-05-2008, 08:10 AM
Necromancer Q's - by Taem - 05-05-2008, 04:23 PM
Necromancer Q's - by librarian - 05-05-2008, 10:02 PM
Necromancer Q's - by Assur - 05-06-2008, 06:50 PM
Necromancer Q's - by Archon_Wing - 05-08-2008, 01:44 AM
Necromancer Q's - by Taem - 05-08-2008, 05:12 AM
Necromancer Q's - by Archon_Wing - 05-08-2008, 05:54 AM
Necromancer Q's - by Assur - 05-08-2008, 06:22 AM
Necromancer Q's - by Taem - 05-12-2008, 07:21 AM
Necromancer Q's - by Archon_Wing - 05-15-2008, 09:57 PM
Necromancer Q's - by Taem - 05-28-2008, 11:15 PM
Necromancer Q's - by Taem - 05-29-2008, 09:29 PM

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