06-16-2003, 07:04 PM
As far as being chilled goes, I'm not sure if a trip to the town healer ever actually thaws you out. You'd think it should, since the healer removes poison and curses and anything else that ails you, but occasionally, when playing a character with low cold resist, I've been tagged by a frost nova, gone to the healer, and remained chilled. It always wears off after several more seconds, but it can get a wee bit irritating at times. Not sure if that's a feature or a bug.
As for poison, I, too, have occasionally seen my character or mercenary stay green far beyond the normal time for poison duration, but as you say, no damage seems to occur and a trip to the healer or an antidote potion will remove it. However, there have been two occasions when my mercenary has just plain stayed green, and visiting the healer didn't do anything at all. IIRC, in both instances the merc had gotten stuck somewhere and either had to "teleport" back to join me, or I had to pop back to town to get him back.
-G.
As for poison, I, too, have occasionally seen my character or mercenary stay green far beyond the normal time for poison duration, but as you say, no damage seems to occur and a trip to the healer or an antidote potion will remove it. However, there have been two occasions when my mercenary has just plain stayed green, and visiting the healer didn't do anything at all. IIRC, in both instances the merc had gotten stuck somewhere and either had to "teleport" back to join me, or I had to pop back to town to get him back.
-G.
Even the mountains
Last not forever:
Someday they, too, shall
Crumble to dust.
Last not forever:
Someday they, too, shall
Crumble to dust.