06-15-2003, 10:44 PM
Crafts have two main uses :
- the first one, useful for no-twink, is that a craft is some kind of freebie rare, with some guaranteed mods balanced by a higher Rlvl. In this case, each time you get the materials for a craft, you can go for it and try to improve your current gear.
- the second one relies on the very few recipes where the fixed mods are actually useful : Blood crafts, HitPower gloves, Caster belts... Those are specific crafts for specific builds, and it is likely that you will do those a couple hundreds of times before getting the ultimate craft for a specific build.
So in this regard, crafts are nice for both ends of the equipment spectrum (from no-twink to ubergear). On the other hand, there are way too few useful crafts for high-end, and no weapon craft worth anything.
- the first one, useful for no-twink, is that a craft is some kind of freebie rare, with some guaranteed mods balanced by a higher Rlvl. In this case, each time you get the materials for a craft, you can go for it and try to improve your current gear.
- the second one relies on the very few recipes where the fixed mods are actually useful : Blood crafts, HitPower gloves, Caster belts... Those are specific crafts for specific builds, and it is likely that you will do those a couple hundreds of times before getting the ultimate craft for a specific build.
So in this regard, crafts are nice for both ends of the equipment spectrum (from no-twink to ubergear). On the other hand, there are way too few useful crafts for high-end, and no weapon craft worth anything.