06-15-2003, 09:41 PM
I also like crafting, but am also using uniques much more with the state of crafted items right now. :(
I heard they're not adding new crafting recipes to 1.10, but I really hope they'll improve some of them. The Safety recipes seem to be double-nerfed since there were first that bug with magic damage reduced, that was fixed, and then they also lowered MDR on these items further... For example, this one:
Safety Ring (Amn + Emerald + Jewel)
+ (1-5) To Vitality
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
... or 7% Life Steal in a weapon? The Vitality bonus on the ring is a joke, and these reductions in the difficulty you'll be in (nm/hell) when gaining a Perfect Emerald + Amn + Jewel seem pretty low too. Of course, you might get lucky and get some useful random modifiers on it (as high chance as getting a decent rare <_<), but shouldn't a "safety" item be themed for safety? At least give it +5-10% Maximum Life or something... It's not like you can boost your life to unbalanced levels with two safety rings anyway...
I've only crafted Blood Rings, a pair of Hit Power Gloves (for Knockback) and a Blood Weapon. I don't like how there are so many crafting recipes that are useless now.
I also remember Blizzard saying there would be recipes working only at specific days and so, and that code is actually in the game right now, but there are no recipes using the feature for some strange reason. The recipes that used this feature ("Deadly" items) were also removed in 1.09 (I think?).
I heard they're not adding new crafting recipes to 1.10, but I really hope they'll improve some of them. The Safety recipes seem to be double-nerfed since there were first that bug with magic damage reduced, that was fixed, and then they also lowered MDR on these items further... For example, this one:
Safety Ring (Amn + Emerald + Jewel)
+ (1-5) To Vitality
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
... or 7% Life Steal in a weapon? The Vitality bonus on the ring is a joke, and these reductions in the difficulty you'll be in (nm/hell) when gaining a Perfect Emerald + Amn + Jewel seem pretty low too. Of course, you might get lucky and get some useful random modifiers on it (as high chance as getting a decent rare <_<), but shouldn't a "safety" item be themed for safety? At least give it +5-10% Maximum Life or something... It's not like you can boost your life to unbalanced levels with two safety rings anyway...
I've only crafted Blood Rings, a pair of Hit Power Gloves (for Knockback) and a Blood Weapon. I don't like how there are so many crafting recipes that are useless now.
I also remember Blizzard saying there would be recipes working only at specific days and so, and that code is actually in the game right now, but there are no recipes using the feature for some strange reason. The recipes that used this feature ("Deadly" items) were also removed in 1.09 (I think?).
<span style="color:orange">Account: jugalator // <span style="color:orange">Realm: Europe // <span style="color:orange">Mode: Softcore (kinda inactive nowadays though)
Loyal Diablo fan since 1997 :-)
Loyal Diablo fan since 1997 :-)