Undead slaying Paladin
#22
Enishi Yukishiro,Jun 14 2003, 04:20 AM Wrote:I have a question: Do the aura´s effects in a party stack with each other? For example, there´s a party with 2 paladins, both in the range of other´s aura. One activates Defiance and other Thorns. Do both auras work in them?
In that instance, yes. But those two Auras are a bad mix. With Defiance reducing the chance to get hit, Thorns similarly gets a reduced oppertunity to reflect damage.


The Auras operate on a three second pulse: The Paladin switches to a new Aura and usually begins to benefit from it immediately. Three seconds after activation a pulse takes effect that gives whatever supplemental efftects an Aura is designed to give.

Some examples:
Thorns: Paladin switches to Thorns and immediately gains a damage return effect. Three seconds later all partied friendlies within range also get tagged with the same damage return effect.
Prayer: Paladin switches to Prayer and gains nothing more special than a blue glow at his feet. Three seconds later the pulse hits, the Paladin regains sLvl +1 life and Prayer sticks to all friendlies within range. Another three seconds (with the second pulse) the Paladin gets another life recharge as do the friendlies who were already tagged.
Conviction: Paladin gains a green glow. After three seconds, any hostile within range gets tagged with the same green glow and picks up a penalty to Defence and Elemental Resists.

Now as to the stacking question and to expand on the answer Rhydderch Hale already supplied . . .

If two Paladins run the same Aura, both Auras take effect, but in many cases they are basically cancelling out. As an example, two Defiance Auras running will each be going off every three seconds and you'll be able to watch your Defence flipping between two different Defence values while under the inluence of both. Consequently it's pointless to run more than one 'sticking' Aura at a time. The exception is Prayer where the pulse dishes out a one-shot heal effect so many Prayer Auras can run in close proximity with full benefits. Auras like Holy Shock and Sanctuary don't 'stick' to other units so they can operate in tandem with full benefits also.

And yes, this means it is possible run 16 Prayer Auras concurrently with full benefits ( 8 Paladins and 8 Spear mercs ). B)
Heed the Song of Battle and Unsheath the Blades of War
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Messages In This Thread
Undead slaying Paladin - by kathgar - 03-10-2003, 01:09 AM
Undead slaying Paladin - by Animation - 03-10-2003, 05:07 PM
Undead slaying Paladin - by kathgar - 03-11-2003, 03:02 PM
Undead slaying Paladin - by Occhidiangela - 03-11-2003, 03:57 PM
Undead slaying Paladin - by Refrigerator - 03-11-2003, 08:25 PM
Undead slaying Paladin - by D2Player69 - 03-11-2003, 09:32 PM
Undead slaying Paladin - by Refrigerator - 03-12-2003, 01:51 AM
Undead slaying Paladin - by Brista - 03-19-2003, 11:12 PM
Undead slaying Paladin - by D2Player69 - 03-20-2003, 02:30 PM
Undead slaying Paladin - by Rhydderch Hael - 06-11-2003, 04:15 PM
Undead slaying Paladin - by WarBlade - 06-12-2003, 05:03 AM
Undead slaying Paladin - by Obi2Kenobi - 06-12-2003, 05:29 AM
Undead slaying Paladin - by Swarmalicious - 06-12-2003, 04:31 PM
Undead slaying Paladin - by Brista - 06-12-2003, 06:42 PM
Undead slaying Paladin - by Artega - 06-13-2003, 05:39 AM
Undead slaying Paladin - by whereagles - 06-13-2003, 10:41 AM
Undead slaying Paladin - by Rhydderch Hael - 06-13-2003, 12:59 PM
Undead slaying Paladin - by Enishi Yukishiro - 06-13-2003, 04:29 PM
Undead slaying Paladin - by Rhydderch Hael - 06-13-2003, 05:43 PM
Undead slaying Paladin - by Obi2Kenobi - 06-13-2003, 06:10 PM
Undead slaying Paladin - by Rhydderch Hael - 06-13-2003, 06:51 PM
Undead slaying Paladin - by WarBlade - 06-13-2003, 10:53 PM
Undead slaying Paladin - by Enishi Yukishiro - 06-14-2003, 07:16 PM
Undead slaying Paladin - by Occhidiangela - 06-19-2003, 08:50 PM
Undead slaying Paladin - by Rhydderch Hael - 06-21-2003, 04:34 AM

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