02-01-2008, 01:40 PM
Blizzard's finally said without a doubt, once-and-for-all, how loot is determined to drop on a mob.
http://forums.worldofwarcraft.com/thread.h...359902&sid=1#48
I wonder if someone will ever find a way to game the generator, as was found with Diablo 1? Once you know exactly how loot is generated, you could theoretically time an instance creation down to the exact second that will produce, say, a Warglaive from Illidan.
-Bolty
http://forums.worldofwarcraft.com/thread.h...359902&sid=1#48
Drysc Wrote:Loot is generated upon creation.Later in the thread,
As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined.
Drysc Wrote:I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator.So there you have it. It has long been debated about whether loot tables were determined when you kill a boss or when the boss is spawned. Now we know.
I wonder if someone will ever find a way to game the generator, as was found with Diablo 1? Once you know exactly how loot is generated, you could theoretically time an instance creation down to the exact second that will produce, say, a Warglaive from Illidan.
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.