01-14-2008, 09:47 AM
(This post was last modified: 01-14-2008, 09:50 AM by Concillian.)
Quote:I guess what I really miss about the old AV is that the feeling of it being one big PvP zone where you could play at the front lines with the big group, or run around and have smaller encounters (towers, mines hunting/defending wolves/rams), or sneak around to accomplish different goals (cargo, wolves/rams). It had options to cater to different styles of play.
While big and diverse is good, it suffers from a symptomatic problem just based on size. With so many things to do and feel as if you're contributing, it's very easy to get caught up in things that don't matter.
For example horde re-capping Iceblood when alliance have Frostwolf and are about to cap relief hut. This seems like it should be productive. However, it's actually counter-productive if horde have a GY north of IB. When alliance grab relief hut, you all get insta-ported to your closest controlled GY. If that's IB, and you have people in Dun Baldar, then you have to mount up and take several minutes of riding to get there. If alliance recaptures SH, you leave IB alone, and have SP, then when relief hut caps, your defenders immediately zone into the front lines.
So while large and diverse is good if you have a bunch of people who understand the BG well, it's quite the curse when you have a real-world situation where you have some buffons who do more harm than good. The bad comes with the good, and potentially makes matches overly frustrating. I doubt they will be able to remove this aspect from any large and diverse battleground.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.