01-12-2008, 10:04 PM
Mythos is a fairly standard hack'n'slash, with a decent amount of polish. The NDA was lifted somewhen back in the alpha.
There was/is a problem with single core CPUs getting bad fps and generaly choppy gameplay, FSS is of course working on that. You can play it on a low-end gaming computer by todays standards, but don't expect it to run on that 7 year old laptop you hid in the closet.
If you, by chance, have played any of Diablo, Diablo 2, Diablo 2: Lord of Destruction (what would be the odds of that on this site:o) and/or Fate you should have a decent idea of how basic gameplay is. The skill system is closer to Titan Quest, however, with a skill bar you spend points on to unlock later tiers. You get the actual skill you expect to use for most of your career early on and then later on add synergy/enhancement skills which improve that skill.
Monster density tends to be on the low side, with some notable exceptions like Carnivorous Canyon (intended for a full party of 5) and the Road to Zivia's Lair.
The game is currently a lot like Guild Wars in the setup, with shared towns and instanced adventure areas. They're looking to mix that up though, with travel areas becoming semi-shared if you allow it. Basic travel starts with going to a "Travel Elsewhere" sign and then chosing your destination on a map, if the destination is a hub/town you have visited before you get a choice between warping there or walking, otherwise you have to walk.
The three classes may initially seem like they're split up as melee (Bloodletter), mage (Pyromancer) and ranged (Gadgeteer), but they all have at least one skill tree dedicated to another role. Bloodletters can summon minions and use corpses and blood to cast spells in addition to their focus on bladed melee weaponry. Pyromancers can play a couple of effective melee builds on top of their more standard spell slinging and summoning. Gadgeteers can focus on rifles, traps or widgets (summonable minions with varied effects).
There are currently only 2 zones, zone 3 (an ice zone) is being worked on and hopefully ready before Q2. The non-random content runs out around level 20 (of 50) at the moment.
There was/is a problem with single core CPUs getting bad fps and generaly choppy gameplay, FSS is of course working on that. You can play it on a low-end gaming computer by todays standards, but don't expect it to run on that 7 year old laptop you hid in the closet.
If you, by chance, have played any of Diablo, Diablo 2, Diablo 2: Lord of Destruction (what would be the odds of that on this site:o) and/or Fate you should have a decent idea of how basic gameplay is. The skill system is closer to Titan Quest, however, with a skill bar you spend points on to unlock later tiers. You get the actual skill you expect to use for most of your career early on and then later on add synergy/enhancement skills which improve that skill.
Monster density tends to be on the low side, with some notable exceptions like Carnivorous Canyon (intended for a full party of 5) and the Road to Zivia's Lair.
The game is currently a lot like Guild Wars in the setup, with shared towns and instanced adventure areas. They're looking to mix that up though, with travel areas becoming semi-shared if you allow it. Basic travel starts with going to a "Travel Elsewhere" sign and then chosing your destination on a map, if the destination is a hub/town you have visited before you get a choice between warping there or walking, otherwise you have to walk.
The three classes may initially seem like they're split up as melee (Bloodletter), mage (Pyromancer) and ranged (Gadgeteer), but they all have at least one skill tree dedicated to another role. Bloodletters can summon minions and use corpses and blood to cast spells in addition to their focus on bladed melee weaponry. Pyromancers can play a couple of effective melee builds on top of their more standard spell slinging and summoning. Gadgeteers can focus on rifles, traps or widgets (summonable minions with varied effects).
There are currently only 2 zones, zone 3 (an ice zone) is being worked on and hopefully ready before Q2. The non-random content runs out around level 20 (of 50) at the moment.
Hugs are good, but smashing is better! - Clarence<!--sizec--><!--/sizec-->