01-11-2008, 10:49 PM
Quote:Stinkyqueue isn't part of the problem - it's a symptom. The problem was that AV was supposed to be epic, taking hours or days to complete, with rewards that reflected that. 40 people on voice vs a pug can be done in minutes, and that skewed the rewards. But stop for a moment and think about the insanity of telling people in a social MMO that they **CANNOT PLAY WITH THIER FRIENDS!!** The only real long term answer I can see is some sort of matchmaking system.
Really, if a typical AV game goes 25 min and a premade can roll it in 10, is it any different then a AB match that should take 30min getting 5 capped in 7min?
Are there really successful objective oriented FPS's that are balanced around 40v40? I don't know, I haven't played FPS much lately. And what does faction jumping have to do with it? Are you saying that horde are inherently and unalterably better at pvp then the allies? And even if they are, would significant numbers switch over, given the opportunity?
While Stinkyqueue is not the only problem, and arguably a small only a smal one, if you zone in and see 30+ people from a single server the likelihood that there is going to be much of any effort on your side is laughable (or atleast from my experiences). Maybe it's just the alliance in my Battlegroup, but they are lemmings that only know how to follow one set plan and if the horde do anything to disrupt it they disolve into HK farming or constantly throwing themselves into brick walls of horde defense at Galv.
If AV is supposed to be an epic and long BG to complete then I disagree that the rewards reflect that. A mesely amount of honor more than the other BGs and level 60 rep rewards does not really reflect the type of battle you describe.
Currently enjoying liberating the land of Sanctuary
Stormrage - US (Inactive)
Stormrage - US (Inactive)