01-11-2008, 09:05 PM
I've felt crispity-crunchity burnt on PvP for a while, now.
Part of the problem I had (pvping for the alliance) was that people (even smart people) would consistently play assume that any Alliance PUG was going to lose unless it jumped to a lead right away. In response, they'd just farm HKs instead of trying to win, creating an ugly self-fulfilling prophecy in every BG except for AV. In AV, people would coordinate and 'stick to the plan, chums!'
I haven't played the new AV, but I'm sure that if the Alliance I used to encounter even thought that it was unbalanced, they'd give up and go farm HKs instead.
Judging from the class and objective oriented FPSes available, there's certainly a design solution to this problem. But it might mean allowing people to jump between factions...and we certainly could never allow that;). Swapping factions is the only thing that exceeds character copies and dogs-sleeping-with-cats in pure madness!
Part of the problem I had (pvping for the alliance) was that people (even smart people) would consistently play assume that any Alliance PUG was going to lose unless it jumped to a lead right away. In response, they'd just farm HKs instead of trying to win, creating an ugly self-fulfilling prophecy in every BG except for AV. In AV, people would coordinate and 'stick to the plan, chums!'
I haven't played the new AV, but I'm sure that if the Alliance I used to encounter even thought that it was unbalanced, they'd give up and go farm HKs instead.
Judging from the class and objective oriented FPSes available, there's certainly a design solution to this problem. But it might mean allowing people to jump between factions...and we certainly could never allow that;). Swapping factions is the only thing that exceeds character copies and dogs-sleeping-with-cats in pure madness!